VISIONAIR : Virtual Crowds: a contributing factor to presence in immersive virtual environments, Gaze-contingent multi-resolution displays in human visual system research
10 février 2015
Virtual Crowds: a contributing factor to presence in immersive virtual environments, Gaze-contingent multi-resolution displays in human visual system researchVirtual Crowds: a contributing factor to presence in immersive virtual environments, Gaze-contingent multi-resolution displays in human visual system research
Mots clés : dsim
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